Split Mirror of the Underworld
Trap Normal

Split Mirror of the Underworld

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  • 2021




When you take damage from your opponent's card effect or their monster's attack: Apply the appropriate effect based on the type of damage. ● Battle: Special Summon 1 monster from your GY, with ATK less than or equal to the damage, and if you do, end the Battle Phase after the Damage Step. ● Effect: Inflict double the damage you took to your opponent. You can only activate 1 "Split Mirror of the Underworld" per turn.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 9, 2026
50± 8/ 100
Power Score
Intrinsic 51
Deck 49

Split Mirror of the Underworld — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 50.7 · Deck: 49.2 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Utility

Why it scores here

Split Mirror is a reactive normal trap that only converts when the opponent damages you. Its value is either a free Special Summon of a monster with ATK at or below the damage taken from your graveyard (ending the Battle Phase), or a burn for double the damage taken. The 49-deck sample (1.61 copies per deck, 24 archetypes) confirms it is a practical, portable staple, but that frequency is not counted as power. Without combo data, the conversion score rests on the card text alone.

Axis scores

Axis Score Evidence
Accessibility 50 A set trap that needs the opponent to damage you before it does anything; 49 of 400 sampled decks run it, so it is reliably available in practice (observed, inferred for the trigger condition).
Combo & Conversion 40 No combo boards were recorded, so the conversion of the GY summon or the double-damage burn into a full board is text-only inference (inferred).
Resource Economy 55 The battle branch is a free GY Special Summon, a net gain of one body for one trap; the effect branch is damage, not card advantage (verified text, inferred value).
Effect & Interaction 30 No negation or removal; the damage reflection is punitive rather than a true interaction, and the trap is open to negation (verified text, inferred).
Material Utility 15 It is not a monster and provides no material, so its only material value comes indirectly through the monster it revives (verified text, inferred).
Resilience & Flexibility 35 A once-per-turn trap that dies to a single negation and needs the opponent to damage you, though it can stay set across turns (verified text, inferred).
Deck-Building Efficiency 80 Normal trap with no garnet, lock, or self-restriction, and a 1.61 average copy count across 24 archetypes shows it slots in cheaply (observed, verified text).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 50.7, Deck ≈ 49.2, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free GY Special Summon when the battle branch triggers, giving card advantage without a cost
  • Double-damage burn option that turns the opponent's damage into your win condition
  • Played across 24 archetypes at about 1.6 copies, with no garnet or self-lock restriction
  • Legal in both TCG and OCG

Weaknesses

  • Dead unless the opponent actually damages you first
  • The battle branch is capped at a monster with ATK at or below the damage taken
  • Negatable as a set trap, which ends its value
  • No recorded combo boards to confirm how often it converts

Counters / choke points

  • Opponent avoids dealing damage to you, which stops the trigger entirely
  • Opponent negates the trap while it is set

Best use

Reactive utility trap. Decks: Branded, Mikanko, Exosister. Suggested copies: 1.

Evidence & gaps

  • Verified: Trigger: taking damage from an opponent's card effect or monster attack; Battle branch: Special Summon 1 monster from GY with ATK at or below the damage, then end the Battle Phase after the Damage Step; Effect branch: inflict double the damage taken to the opponent; Once per turn by name; Normal Trap; legal in TCG and OCG
  • Observed: Present in 49 sampled decks, 1.61 average copies, 63.3% in gameplay type 7 and 32.7% in type 6; Appears across 24 distinct archetypes; Top partners: Infinite Impermanence (30.6%), Harpie's Feather Duster (28.6%), Ash Blossom & Joyous Spring (28.6%)
  • Inferred: The battle branch's value depends on the damage size and the GY monster's ATK; Its interaction value is mostly deterrence, since it does not stop plays directly
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no top_card_context supplied — popularity not used











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